type style = | Solid| Prison of {n_pillars : int option;width : float option;tilt : [ `Dist of float | `Ang of float ] option;tilt_ez : (OCADml.v2 * OCADml.v2) option;fn : int option;slices : Wall.Steps.t option;phase_shift : float option;corner : OCADml.Path3.Round.corner option;corner_fn : int option;fillet_d : [ `Abs of float | `Rel of float ] option;fillet_w : float option;
}
val prison :
?n_pillars:int ->
?width:float ->
?tilt:[ `Dist of float | `Ang of float ] ->
?tilt_ez:(OCADml.v2 * OCADml.v2) ->
?fn:int ->
?slices:Wall.Steps.t ->
?phase_shift:float ->
?fillet_d:[ `Abs of float | `Rel of float ] ->
?fillet_w:float ->
?corner:OCADml.Path3.Round.corner ->
?corner_fn:int ->
unit ->
styleval default_bumps : float listval make :
?degrees:float ->
?fastener:Eyelet.fastener ->
?foot_thickness:float ->
?foot_rad:float ->
?foot_bury:float ->
?foot_width:float ->
?bumpon_rad:float ->
?bumpon_inset:float ->
?bump_locs:float list ->
?style:style ->
Case.t ->
OSCADml.Scad.d3