Module Dometyl.BastardShield

type t = {
  1. scad : OSCADml.Scad.d3;
  2. thickness : float;
  3. screw_l : OCADml.V3.t;
  4. screw_r : OCADml.V3.t;
}
val translate : OCADml.V3.t -> t -> t
val xtrans : float -> t -> t
val ytrans : float -> t -> t
val ztrans : float -> t -> t
val rotate : ?about:OCADml.V3.t -> OCADml.V3.t -> t -> t
val xrot : ?about:OCADml.V3.t -> float -> t -> t
val yrot : ?about:OCADml.V3.t -> float -> t -> t
val zrot : ?about:OCADml.V3.t -> float -> t -> t
val axis_rotate : ?about:OCADml.V3.t -> OCADml.V3.t -> float -> t -> t
val quaternion : ?about:OCADml.V3.t -> OCADml.Quaternion.t -> t -> t
val scale : OCADml.V3.t -> t -> t
val xscale : float -> t -> t
val yscale : float -> t -> t
val zscale : float -> t -> t
val mirror : OCADml.V3.t -> t -> t
val affine : OCADml.Affine3.t -> t -> t
val print_pcb : ?right_hand:bool -> float -> OSCADml.Scad.d3
val pcb : float -> OSCADml.Scad.d3
val make : ?inset_depth:float -> ?thickness:float -> ?trrs:bool -> unit -> t
val screws : t -> OSCADml.Scad.d3
val place : ?x_off:float -> ?y_off:float -> ?z_off:float -> ?z_rot:float -> Walls.t -> t -> t
val eyelets : ?width:float -> ?bury:float -> ?z_off:float -> ?config:Eyelet.config -> Connect.t -> t -> OSCADml.Scad.d3
val cutter : ?eye_width:float -> ?eye_z_off:float -> ?eyelet_config:Eyelet.config -> ?x_off:float -> ?y_off:float -> ?z_off:float -> ?z_rot:float -> t -> walls:Walls.t -> connections:Connect.t -> Ports.t
val to_scad : ?show_screws:bool -> t -> OSCADml.Scad.d3