Clpr.ClipperD
Clipping (boolean) operations on float paths/polygons
val make : ?precision:int -> unit -> t
val execute_tree :
?fill_rule:fill_rule ->
?open_solution:PathsD.t ->
op:clip_type ->
solution:PolyTreeD.t ->
t ->
(unit, string) Stdlib.result
val get_preserve_collinear : t -> bool
val set_preserve_collinear : t -> bool -> unit
val get_reverse_solution : t -> bool
val set_reverse_solution : t -> bool -> unit
val clear : t -> unit